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Hey, thanks for the review! I knew not adding a collision effect for the enemies was a flaw on the design, but  I couldn't come up with a solution that was visible enough with the time I had (the money collission effect was created and added in the last hour before I submited the game). 

I thought about the idea of making the character inmortal during the special attack, too, but also the time left i had to change it was limited, so I simply added more money to he cash register.


I'm glad you enjoyed the game ^^

(+1)

Oh wow, I even though about how you could've added a very simple difficulty system, where you would just start with a different amount of money, depending on the difficulty chosen, but seeing how you've added it so late,  it makes sense to not work on such a feature. Still very awesome what you've got in the time you had!

I also thought about a difficulty lvl based on the amount of money taken by the objects, the amount of enemies per wave and so. I wanted to have 3 different endings based on the amount of money left and make a real animation for the story. I made a system to create different waves in no more than 5 min, but sadly my obligations left me with no time to make more waves, and since it's only 20 waves I thought it wasn't much of a problem.