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(1 edit)

Nice game, good work! Music and sound effects are nice, but a bit repetitive. Grafic is also pretty good. I just think, that 3 foodballs storage is a bit less than needed for the 3rd fish, BUT it also brings hard challenge!

My highscore is 1378,0500000005 - rounding needed :D - with G. Fish (2nd fish - but i think it´s the easies one, because of water storeage)

Overall - great job!

(1 edit) (+1)

Hi there! Thank you for playing and rating. Yeah, my creativity kinda runned out when I was making the music so it got a little repetitive and all. I actually wanted to make the food storage the same way as water storage, but water storage consumed most of my time and I barely got it to work. For context: I'm using Construct 2 - free edition, which only allows 100 events (a little bit more than 100 lines of code in most languages) and this system costed me half the events. That's why the food storage is more simplier and I came up with only one box, to contrast it and make the game harder, but at the same time, I would lessen up the ammount of events needed.

Yeah, about the score I actually don't know why so many decimals. I just put that every tick, you would lose 0.05 score (so, in a second, you would lose 1 score point). But somehow that caused that messed up decimals. Sorry about that! I'm glad you liked it!

Last thing: The 3 fishes are real (you probably know, but still just a minor curiosity). P. Bonito stands for Pacific Bonito, G.Fish stands for Goldenfish and A.Fish stands for Anglerfish. However, since Pacific Bonito and Anglerfish are too big for a pet, I instead designed them according to their babies, so P. Fish is inspired by a Pacific Bonito's baby, and A. Fish is inspired by an Anglerfish's baby. G. Fish is inspired by a regular goldenfish since it was the only realistic fish pet in-game. 

(+1)

Also, here I got some fun facts about the water storage system:

1. Originally, there was going to be a sixth water bottle. However, it got scrapped since by some issues, it wouldn't work. However, as the rest of the bottles worked properly for the first time in hours, I just decided to let it go. If you could move the camera, there it is:

2. I ran out of events and I needed some way for the score in the game over screen to stop  decreasing (because of the -0,05 per tick. And only event I found out that would work was the water bottle system, so there they are some water bottles in the game over screen too!