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Micrikacik

33
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A member registered Aug 09, 2021 · View creator page →

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This game has really cool concept, I think it could be used in a bigger game as a core mechanic. Right now I can think of some space game where you could explore this way and it could be interesting to try making a combat with this kind of movement.

Overall, good job on entry!

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Thanks for playing! 

The resolution is a bit weird, so if you play on a larger monitor, the game appears close and you can not see the health, laps and fruit images. This should be fixed by switching on the fullscreen (bottom right corner)

(Edit) I have just resized the itch window size, so you should be able so see everything even if not in fullscreen.

(1 edit)

 I got it

This is so much fun! I really like this game and how well you implemented the one button controlls.

I challenge evryone to beat my best score: 1160!

This is very fun game! I really like the audio and how good the sprites look despite being two-colored. Also, was my golden dog statue just a bark (i feel scammed now XD)?

Despite all good, there is some not so good. First thing that happend to me: I have purchased bomb with hard-earned coins. I have mastermindfully installed this one block and ventured into space, and then ... I immiedatly pressed Z and my bomb went off. It's because in station I use Z move around but in space I use X to shoot, so I wanted to shoot, but I was used to press Z. And this even happend multiple times to me! I would suggest some button swapping.

Also, when I first played the game, for some reason I thought that the top left arrow leads to menu, but maybe I am just dumb and unable to find the shop.

Lastly some (maybe) bugs: 

  • When completing level 2 and 3 the calendar didn't get marked as done. 
  • After installing some blocks, losing and refreshing the page those blocks got stuck in top left corner through whole game. 
  • And I don't know if it's just me, but I didn't see any restart or play again button, so I had to refresh the web page.

Except for this minor things, this game is really good and I enjoyed playing it. Thanks for making it!

Nice game fitting the theme well. I like that enemies drop those garbage apples which I can collect for more garbage which had to be collected from the waste container. That made me go left and right so I had always something to do. It's a pity there is no audio (or it didn't worked for me), but this is a Game Jam, so time is limiting.

I found out that player can go to darkness on the left, but because it has a border and I can't get lost there it's more funny than bug (and it even seems intentional).

I had no use for jump, but that dosn't mean the game would be better without it, because jumping is good. I like jumping. And maybe jumping could be useful: player coud kill a rat by jumping on it. Considering that attacks cost garbage, this would be a very economical addition.

Lastly I am a little bit sad about a second upgrade of the raccoon trash tower, because the animation doesn't match the attacks. And this might have an easy fix: you could add a second raccoon like in the box tower but shooting a little late than first raccoon in the trash can.

Overall it's funny theam-fitting game, so good jod!

This a nice game for a first Game Jam. I would have some suggestions: 

  • First thing, I hitted a cloud that had hitbox outside of it. So maybe you could make hitboxes a little smaller. Even if they are all rectangles, if you just fit them in the clouds it would be more accepteble for the player when they hit a cloud.
  • I noticed that sometimes when holding W I would fly up and then stop, but the duration was a bit random, so maybe you coud make it more like a flappy-bird such that you can't hold W but would have to press it repeatedly.
  • Or instead of flappy-birding it you could add a fuel that would refill over time. Just a number on the bottom of the screen would be enough to tell player how much is left.
  • And furthermore, instead of reffilng the fuel over time you could make some fuel pickups that would give player some fuel. This would also encourage player to make more dangerous feats.

Keep in mind that all above are just some suggestions, what you made is really nice especially considering this is your first Game Jam. Keep up the good work!

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Very nice entry! I really like graphics and idea behind the story (although the dialogue felt sometimes weird, at least for me). I also liked the symbolism behind demons. 

Now what could be improved. I had no idea how my superpower are getting recharged, so some information about that would be appreciated (if I just missed it, then maybe make it more visible). The horizontal laser deamon would look better, if either player had to click on both to make them both dissapear or if the laser was extended after one of them was destroyed.

All in all this is a good entry, thanks for creating it.

Thanks a lot for playing and for advice! I am definitely planning to add some sound later on. I hope you will have fun solving every level! :)

All difficulties have been beaten.

I like the sound effects and whole idea of the game, how it is divided into three fast rounds and player has to quickly estimate approximate amount they have.

For the gameplay, I don´t like how joker is all random. I think it would be better, if it gave you random card of the same color, therefore player would be able to controll the outcome at least a little.

Another nice addition would be a round timer, the way it is now, I was uder pressure, because I didn´t know how much time I have to think.

But everything else is great. Good job on making it.

Thank for a nice comment and mentioning some flaws of the game. When I will be upgrading this game, I will take your feedback in mind.

Movement is slower, because I want to make a replay after player finishes the game, which would be 5 times faster. 

I also plan to make levels, or missions, so there are no randomly spawned enemies.

Once again thanks for playing and the comment! I really appreciate both.

I have to say, this was unexpectedly fun game! Music somehow sounded good with all the fruit tones. Only visuals are a little bit flat, but it´s a jam game and astounding sprites aren´t that, what makes it fun to play. And simple sprites may even be better than complicated ones for this game.

Overall it´s great and simple yet challenging game. Good work and keep it up!

Nice submission!

Visuals are really nice, although music is repetitive, it sounds good. I don´t know if it´s intended, but when I am caught, the sound effect sounds like some witch. It really have some spooky vibes like Ilya Damyan said. 

At the end of the game, when I was supposed to exit, I was a little bit confused where to go, because the exit is in light, but whole game you are supposed to evade light. So this is a little mistake, I think.

But overall it´s nice and working game, so good job!

Ooh, maybe I should include how it works in controls section, so everyone can immediately see it.

Thanks for telling me that.

Thanks! 

And thanks for the comment. Maybe I made this game a little bit too hard. But I have something like tutorial in mind, which I can implement later, but not now, I don´t have much time.

Can I ask you, how exactly dash does not work? I didn´t found any bug like that when I was testing it.

Micrikacik#1964

If you need some pixel art I can try to help you.

Is it allowed to make something like upgrades, lasts from one play to another? 

For example, player get a sword in one play, after 20 seconds it ends and in new play he will still have the sword.

For some reason, there is a bug that you fall through the ground.

Thanks for advice. After jam, I will upload improved version of the game.

Great game with nice sound. It´s just a bit frustrating, when you do a little mistake and must go to the start, and then make this mistake again :|

Nice game with a smart idea! I just think, that it could be a bit harder.

I am happy you like it.

Thanks for a comment. Next time I will choose better colors for background.

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If someone tryhard, write here your best score.

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Nice game, good work! Music and sound effects are nice, but a bit repetitive. Grafic is also pretty good. I just think, that 3 foodballs storage is a bit less than needed for the 3rd fish, BUT it also brings hard challenge!

My highscore is 1378,0500000005 - rounding needed :D - with G. Fish (2nd fish - but i think it´s the easies one, because of water storeage)

Overall - great job!

Yes, now i can see something :D

I think, that resolution setting has wrong values, so it´s unplayable.

Thanks for a comment.

That is how your dice roll works, because you have super unlucky rolls.

Thanks for review.

(1 edit)

Thank you for comment and also for cookie :)