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(+1)

The idea is great, but the execution could have been better.

First of all, the artstyle: There are sprites with higher resolution and quality than the others, and they are blurry, which kind of breaks the pruposose of pixelart. When you use assets, you need to make sure they look similar enough to belong to the same game.

The gameplay is a bit confusing, the player moves way to fast, and I'm not sure what exactly killed me.

But, after all, it is addicting :)

(+1)

Thanks for the feedback! for some reason when I was creating the game, the movement wasnt so fast in Unity, I make sure to test my games more after the build.  And about the art, you are totally right.
thanks for taking the time!

(1 edit) (+1)

Are you aplying the movement in Update()?

If that's so, you have to multiply it by Time.deltaTime (the time between a frame and another)

That way, independent of how slow or fast is the computer the game is played on, it will move the same speed!