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(+1)

Thanks for the feedback! for some reason when I was creating the game, the movement wasnt so fast in Unity, I make sure to test my games more after the build.  And about the art, you are totally right.
thanks for taking the time!

(1 edit) (+1)

Are you aplying the movement in Update()?

If that's so, you have to multiply it by Time.deltaTime (the time between a frame and another)

That way, independent of how slow or fast is the computer the game is played on, it will move the same speed!