Playing through this again after about a year and a half to see what I can and can't remember.
The "CRASH" death (to prevent any spoilers) is still one of the funniest things to date. Well done. XD
No doubt! These types of games leave a lot of room for comical aspects.
Just the way it's done and the perfectly timed CRASH splits my side LOL. Awesome stuff.
Overall, the attention to detail to replicate the ICOM/MACventures experience is spot on. This is one hell of a game (some puzzles are a little questionable in terms of ability to figure out on one's own, but, that too was the nature of those types of games).
Massive kudos overall -- the only feedback I could possibly give would be if there ever is a 3rd installment of these types of games, the modernized music (while the tracks themselves are AWESOME nonetheless) doesn't fit the game type.
Maybe go with infested style music next time, or even possibly run the modernized tracks through an 8-bit sampler and offer a switch option between modern and classic-style?
Idk - just my 2 cents that probably many wouldn't agree with. I personally played Shadowgate 2014 through all 3 difficulties with the NES music and it was such a better experience in my view.
Enjoy the weekend!
Thank you very much for the kind words and thank you for the feedback. With this soundtrack we were actually experimenting with something more soothing over the 8-bit music of all the predecessors because this is technically the longest of all the "Macventure" games, so we wanted something that would not feel tiring and have an epic feel to it to give weight to the land. For our third game we we're actually hitting the middle ground and doing a hi-fi 8-bit soundtrack, so it will be 8-bit music, but with a higher quality, so somewhere in-between Infested and Spectacle. I think you'll like the soundtrack to the 3rd game :D
Anyway, thanks again for the awesome feedback and take care
"For our third game we we're actually hitting the middle ground and doing a hi-fi 8-bit soundtrack" -- WOOHOO - you are actually doing a 3rd game? Nice!!! That's great news. I look forward to it. You should look into boxed versions for this soon-to-be trilogy - id pay to add them to my NES/Famicom/GBC macventures shrine I have collected over the years.
The idea for the soundtrack does sound good and I am very, very looking forward to it's release. This is cool stuff. Thanks for sharing! I won't bug you for a release date -- I'm sure you must get that enough already.
If I could borrow a moment of your time for a slight nudge -- I seem to have forgotten a lot from my first playthrough. I have reached the "Vasir" and am following the desert "map" to try and find the special water that was indicated in the painting story, but I keep dying. Is it possible I am too far ahead and not ready for this section yet?
Have a good rest of the weekend! :)
Hrm - yea I did that but I still keep getting lost. I've tried all sorts of inverted directions as well.
Question -- do the "curves" in the path lines mean something I should be paying more attention to?
Otherwise, idk, I have tried from both entrances of the desert following the route based on both the compass and also just using the directions as they look at face value.
I know I am missing something, I just do not know what, yet.
One other thought,
Was this a bug fixed at some point in revision history?
Im not sure if im playing the most current version.
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OK - this is weird - edit.
I got to the oasis eventually. There is more that needs to be done other than freeing the Vasir before the road opens and you can make enough moves before dying in the desert to reach it.
Im not sure if these extra steps were intended (not listing here for spoiler purposes), but if you want to shoot me a private message, I can explain further.
Sure that's fine.
So - to reach the oasis I actually had to do two things in addition to removing the curse you mentioned before.
I had to actually use the examine command on the makeshift "map" within the vicinity of the above event and then also make sure I used the examine command on the "story telling" art in said same vicinity. The path then opens with no issues and works perfectly as specified in the aforementioned makeshift "map"
Otherwise - you die one move before being able to reach it no matter what you do.
When I finally reached the destination, I didn't save and reloaded to test this theory -- before doing the above, upon reloading, I would die one move too soon as mentioned.
Once complete, reached again no issues.
Hope this helps!
After figuring this out, I have since finished the game, btw. Once again a fantastic conclusion (and admittedly a pretty tricky ending sequence that really made me think about past experiences, uses of certain things and even how they functioned when incorrectly used and causing death instead). Skydoor anyone?
You guys are talented!!