Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This is a nice mechanic, and it fits the theme really well. The first level with the column of spiked chips was an a-ha moment for me, nice job on that!

I kinda wish the spiky circuits wouldn't kill me right at the spawn but it is a minor issue. Also, T for time control wasn't very convenient, and it caused me to restart the level a couple times instead. Perhaps the space bar suggested below would be better.

The game kept me on my toes for almost all levels (I believe there were a couple repetitive ones in the beginning), so I think it has a good balance and difficulty curve.

Great job!

P. S. That's a lot of bloom

Thanks so much for this feedback! Firstly, I'm glad you let me know it was too much bloom. It was my first time getting post processing to work, I guess I was just having a bloom celebration. 

Secondly, I definitely should have put the space bar as the key to pause time, the only reason that didn't happen is because in the beginning I overscoped and thought I would put in doors you need to unlock. That would have used the space bar.

Thirdly, I'm so glad you liked the first spike pillar level, I was really trying to breathe new life into the mechanic with that one, so I'm glad you liked it.

Anyways, thanks for playing!