This is a nice mechanic, and it fits the theme really well. The first level with the column of spiked chips was an a-ha moment for me, nice job on that!
I kinda wish the spiky circuits wouldn't kill me right at the spawn but it is a minor issue. Also, T for time control wasn't very convenient, and it caused me to restart the level a couple times instead. Perhaps the space bar suggested below would be better.
The game kept me on my toes for almost all levels (I believe there were a couple repetitive ones in the beginning), so I think it has a good balance and difficulty curve.
Great job!
P. S. That's a lot of bloom