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The shadow checkbox it's now active and you can see only the BVH.

About the physics it's not simple. I must to control the collisions and its a little dificult.

Next release will have a BVH parser im working on it.

See a screenshot.

Great, thanks for the shadow option. Yes, I understand that object collision is not a trivial matter. So maybe in some distant future this could be implemented. 

the next step I have in mind is to simulate the hands with the armature to use. That is, you load your armature (body) and join your hands with its scale and such.
Please download the new Release its one of the best.
Thanks for the comments!.
Have Fun!.
:)

PD. The BVH templates of BVH hands files must be in the BVH directory (security reasons)).
: D

About the object collisions....
Another project in LWJGL (Java)

more info: totalvortex