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I hit a point where I was so frustrated I said, this is it. Last attempt. Pro gamer mode then kicked in and finally:

This was probably my most satisfying entry to beat, out of what I've played so far. Really well done and  smart level design.

As fun as the game is and as cool as the concept is, there's a brutal difficulty to it. Some of your hazard hitboxes seem too big, and there's no friction on the character movement. If you had an acceleration build up to top speed, it would make it a lot easier to line up those moment where you had to be in a precise spot to throw the bomb, or make a jump. Half the time I died it's because I walked right off a cliff when I just wanted to nudge my character over slightly. Moving with the bomb was no problem, but when I didn't have it I would have to be very careful and often move backward to then slightly move forward some because that was my only option.

Overall, this was a great time and excellent entry. Some tweaks to the movement would make it far more enjoyable and accessible. Awesome solo entry.

The player's acceleration would've been a great idea and easy to implement! Dangit!!

I said this in another reply, but after you play test a couple hundred times, you lose sight of difficulty to someone who hasn't played the game before. I know better than that! Yet I still fell victim to rookie-gamedev-rage-inducing level design LOL.

I appreciate the playthrough and giving it one more shot to beat it. Your feedback is spot on!!