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The player's acceleration would've been a great idea and easy to implement! Dangit!!

I said this in another reply, but after you play test a couple hundred times, you lose sight of difficulty to someone who hasn't played the game before. I know better than that! Yet I still fell victim to rookie-gamedev-rage-inducing level design LOL.

I appreciate the playthrough and giving it one more shot to beat it. Your feedback is spot on!!