15 seconds feels a bit too short. The ogres and goblins at the bottom just add visual noise as they don't affect the gameplay. The player moving faster than the goblin ammo and being unable to shoot because they moved too far away is a bit clunky, especially as there's no indication on how close the goblins need to be to fire them. A cool concept.
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Yip, all fair. I actually threw the throwing mechanic in late in the game, and it sped up the gameplay ALOT! I think it made it impossible to care about who was where at the bottom (I’d initially considered just making them a conga line at the bottom rather than running around). I don’t know why it didn’t occur to me to do a simple indicator for the throw distance. If I develop this further into an arcade game I might have to do that! Glad you liked the concept!