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(+1)

Very nice concept totally ruined by AWFUL controlling schemes. Kinda unplayable tbh :/

Good stuff: Surroundings/art are nice. The concept of the game is fine and simple: classic escape the house with the bad guy

Bad stuff: Oh My God, the controls :C I wasnt able to finish the game because of them. I get that if these were smooth the game would probably be easy, but you went waaay overboard with them =D

Thank you for playing! And for the feedback :)))

The game is tile based and turn based, so you move through the house as if in a board, one tile at a time, and you are only able to move when it's your turn. But you're right: without that information, and without a visual way to understand that the reason you're not moving is just because it's the monster's turn, it can be frustrating. We'll look for ways to make it more explicit in a future version after the evaluation period of the jam is over, and maybe even try and experiment with different moving mechanics.

Again, thank you so much!

Honest to God, i had no idea this was turn based :D what i would suggest in this case: make the movement much faster. Instant turns, and very quick moves between tiles. With a single footstep sound. Maybe also disallow holding the direction key to keep moving. One press = one move.