Thank you for playing! And for the feedback :)))
The game is tile based and turn based, so you move through the house as if in a board, one tile at a time, and you are only able to move when it's your turn. But you're right: without that information, and without a visual way to understand that the reason you're not moving is just because it's the monster's turn, it can be frustrating. We'll look for ways to make it more explicit in a future version after the evaluation period of the jam is over, and maybe even try and experiment with different moving mechanics.
Again, thank you so much!