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Day 07:

We've made it! We're out of "make the score visible by smoothly changing the background island and the sky & water colours"-HELL! Praise thee animations!
I kind of wish we'd started looking into them earlier - it would've saved us a good day, but hey.

With the visual representation of the score being done-ish , time for a bit of review in regards to which of our initial goals we've achieved so far:

Gameplay Goals

  • Make the Player Boat move according to player input
  • Spawn various trash, make it move across the screen
  • Make the trash collectable
  • Assign a score to the trash collected
  • Represent the score visually in the background
  • Startscreen
  • Credits (initially meant this as credits when the game is over, but we've included them in the Start Menu, so...:)
  • End Game Screen 

Art Required

  • Player Boat
  • Trash
  • Background (initial state)
  • Background (progress state)
  • Background (progress state 2) 
  • Background (final state)
  • Background Music 
  • Sound Effects

Looking good. Maybe we were too timid in setting the scope for our idea? But with it being our first game, it was a bit hard to estimate.

So what are we going to do now?

  • Set up the game page here on itch.io (though only as a draft for now) including cover image and info text 
  • Fine tune the transition animations,
  • Fine tune trash spawn and pacing - how long should the game be?
  • Create an End Screen, thanking the Player for playing.
  • (optional) Use our newly acquired animation knowledge to add more details to the background.
  • (optional) Find fitting sound effects for things?
  • (optional) Create a Pause Menu (a bit unnecessary, maybe, on this short of an experience)
  • (optional) Other fun things we can do by Friday?