Day 07:
We've made it! We're out of "make the score visible by smoothly changing the background island and the sky & water colours"-HELL! Praise thee animations!
I kind of wish we'd started looking into them earlier - it would've saved us a good day, but hey.
With the visual representation of the score being done-ish , time for a bit of review in regards to which of our initial goals we've achieved so far:
Gameplay Goals
Make the Player Boat move according to player inputSpawn various trash, make it move across the screenMake the trash collectableAssign a score to the trash collectedRepresent the score visually in the backgroundStartscreenCredits(initially meant this as credits when the game is over, but we've included them in the Start Menu, so...:)- End Game Screen
Art Required
Player BoatTrashBackground (initial state)Background (progress state)Background (progress state 2)Background (final state)Background Music- Sound Effects
Looking good. Maybe we were too timid in setting the scope for our idea? But with it being our first game, it was a bit hard to estimate.
So what are we going to do now?
- Set up the game page here on itch.io (though only as a draft for now) including cover image and info text
- Fine tune the transition animations,
- Fine tune trash spawn and pacing - how long should the game be?
- Create an End Screen, thanking the Player for playing.
- (optional) Use our newly acquired animation knowledge to add more details to the background.
- (optional) Find fitting sound effects for things?
- (optional) Create a Pause Menu (a bit unnecessary, maybe, on this short of an experience)
- (optional) Other fun things we can do by Friday?