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This looks like a whole lot of work went into it. I couldn't do very much but walk around fighting... it seems like interactions were broken on some things... they were highlighted but nothing happened when I clicked them. I really think this would make a good full-length game. The major problem I have was controls were a bit annoying. I would have had clicks to interact with something be context sensitive... ie. click on a door, you go through it, click on a workbench, you use it, click on a monster, you attack it with the currently-selected weapon. You could have either right-click switch weapons or have a button on the screen that did it for you... or a number hotkey.

A really nice start to what could be a really great game!

(1 edit)

Thanks a bunch for playing and thanks for the feedback - controls and usability are definitely some of the biggest pain points that are on our radar. All items that are interactable highlight with a white outline when you select the interact ability, but currently usable ones will also have a red square underneath them when you are next to them. Definitely a confusing setup that can lead to things feeling broken. Really nice idea with the weapon switching as well. Thanks again!