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actualfint

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A member registered Mar 06, 2021 · View creator page →

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Looooove the vibe, and pretty fun! Would be cool to see some additional mechanics and maybe the balance smoothed out a bit, and maybe some additional visual indicator of where/how he's going to shoot to allow for better reactions.

I liked the mouse movement, constructively I would think about making some more concrete shot patterns, and having some cleaner visual feedback on getting hit, also health etc

Cool take on Missile Command, I really like the dialogue stuff, I think somehow two songs started playing at once for me though

Great use of the theme and unique idea, pretty fun! I'd love to see the shot cooldown a bit shorter, faster retry time (death screen, fade in etc takes quite long!), and more bullets!

I really liked the use of the theme - my main piece of constructive feedback would be to make the player hitbox smaller!

Thanks so much for playing and for the video! You got some rough RNG in the second area both times haha, map generation stands to be smartened up for sure

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Thanks so much for playing and for the kind words!

RE: the death issue - not one I've seen yet! Do you happen to remember if it was from an enemy's attack or a blood loss tick?

EDIT: I think I figured it out - due to the timing of blood loss damage you currently actually have 1 turn to pick up blood when you get to 0 lol, which thematically is sortof fun but confusing!

👀

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Thanks a bunch for playing and thanks for the feedback - controls and usability are definitely some of the biggest pain points that are on our radar. All items that are interactable highlight with a white outline when you select the interact ability, but currently usable ones will also have a red square underneath them when you are next to them. Definitely a confusing setup that can lead to things feeling broken. Really nice idea with the weapon switching as well. Thanks again!

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He would never be allowed to touch me

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Some of the most fun I've had so far, love the old school vibe. Died to fall damage trying to jump from my roof to the next lol

All set, thank you!

Nice aesthetic, felt like my health would just drain sometimes when an enemy spawned on top of me

Great job, had some fun with the different puzzle mechanics and love the aesthetic and the body horror!

Thank you for playing and for the feedback! Gameplay and difficulty needed a little more time to bake :)

Thanks for playing! Artist really killed it!

Cool style!

Thanks so much for playing! The submitted version is definitely on the harder side and needs some smoothing out around the balance. Also noticed in the video there were times you were right next to some of the healing interactions and maybe didn't notice you could use them - stove in the kitchen and medicine cabinet in the bathroom. Could use a lot of work around communicating that stuff. Thanks again for playing and the feedback!

Hi folks - I submitted a Windows build in time yesterday but was having a WebGL build issue. Would it be possible for me to get temporary upload capability to put up the WebGL build now that I solved the issue? Build will be unchanged from the submitted Windows build.

Thanks!