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Sorry about that, yes the sound does get painful if you hold fire for long, I couldn't figure how to not do that .. perhaps throttle playing sounds a bit.

Since you have so many bullets in play, I’d unhook the sounds playing from the bullet spawning, a bit. Keep track of how many bullets you’ve spawned in the last X milliseconds, and then adjust the sound based on that? Just a thought.

Yeah, sounds like a good idea!