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Massattack: Annihilation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation - How does it look/feel? | #12 | 2.813 | 2.813 |
Entertainment - How enjoyable/replayable is it? | #13 | 2.500 | 2.500 |
Overall | #13 | 2.458 | 2.458 |
Creativity - How original is the idea? | #14 | 2.063 | 2.063 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the splashy particle effects.
simple but smooth shooter, didn't seem to reset after i died. Great that it ran on the web!
I love space shooters and this is very enjoyable, despite the minimalist presentation :-)
I like how difficult it gets, once the screen fill with enemies I was actually pretty pleased that my weapon had a bit of a random spread, helped clear things up.
Would be awesome to be able to play again without having to reload the page.
Looks great! Weapon feels a little random and not always reliable. Cools star parallax tho ;-)
Another cljser!
The art and sound style nicely suits the theme, though I did have to turn the volume down for the full throttle bullets.
Good gameplay, but maybe the wave (I only see one in the source code?) could be randomised to make the game more replayable. Also perhaps an ‘R’ to reset would be nice. Additionally, some speedup as the ship survives longer could add an extra challenge.
Cool to see a cjs game!
Very atmospheric! Would be nice if there were extra ships so player doesn't lose context.
Thanks for the feedback, do you mean extra lives?
Yeah, I know I can just reload, but it definitely took me out of the mood a bit... ; - )
There’s a cool thing going on with the art direction and color choice here, but the fully-powered gunshot sounds are painful to listen to with earbuds in, and it’s easy to lose dangerous enemies in the chaos of the particle effects.
Sorry about that, yes the sound does get painful if you hold fire for long, I couldn't figure how to not do that .. perhaps throttle playing sounds a bit.
Since you have so many bullets in play, I’d unhook the sounds playing from the bullet spawning, a bit. Keep track of how many bullets you’ve spawned in the last X milliseconds, and then adjust the sound based on that? Just a thought.
Yeah, sounds like a good idea!