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A jam submission

Massattack: AnnihilationView game page

Defend against a massive attack
Submitted by verma — 6 hours, 32 minutes before the deadline
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Massattack: Annihilation's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation - How does it look/feel?#122.8132.813
Entertainment - How enjoyable/replayable is it?#132.5002.500
Overall#132.4582.458
Creativity - How original is the idea?#142.0632.063

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Jam HostSubmitted

I like the splashy particle effects.

Submitted

simple but smooth shooter, didn't seem to reset after i died. Great that it ran on the web!

Submitted

I love space shooters and this is very enjoyable, despite the minimalist presentation :-)

Submitted

I like how difficult it gets, once the screen fill with enemies I was actually pretty pleased that my weapon had a bit of a random spread, helped clear things up.

Would be awesome to be able to play again without having to reload the page.

Submitted

Looks great! Weapon feels a little random and not always reliable. Cools star parallax tho ;-)

Submitted

Another cljser!

The art and sound style nicely suits the theme, though I did have to turn the volume down for the full throttle bullets.

Good gameplay, but maybe the wave (I only see one in the source code?) could be randomised to make the game more replayable. Also perhaps an ‘R’ to reset would be nice. Additionally, some speedup as the ship survives longer could add an extra challenge.

Submitted(+1)

Cool to see a cjs game!

Submitted

Very atmospheric! Would be nice if there were extra ships so player doesn't lose context.

Developer

Thanks for the feedback, do you mean extra lives?

Submitted

Yeah, I know I can just reload, but it definitely took me out of the mood a bit... ; - )

Submitted

There’s a cool thing going on with the art direction and color choice here, but the fully-powered gunshot sounds are painful to listen to with earbuds in, and it’s easy to lose dangerous enemies in the chaos of the particle effects.

Developer

Sorry about that, yes the sound does get painful if you hold fire for long, I couldn't figure how to not do that .. perhaps throttle playing sounds a bit.

Submitted

Since you have so many bullets in play, I’d unhook the sounds playing from the bullet spawning, a bit. Keep track of how many bullets you’ve spawned in the last X milliseconds, and then adjust the sound based on that? Just a thought.

Developer

Yeah, sounds like a good idea!