Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Since you have so many bullets in play, I’d unhook the sounds playing from the bullet spawning, a bit. Keep track of how many bullets you’ve spawned in the last X milliseconds, and then adjust the sound based on that? Just a thought.

Yeah, sounds like a good idea!