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I feel this game tries and succeeds at being interesting, but fails at using the correct medium.

I actually disagree with Dino, the first level wasn’t too long, it was just irrelevant. It was far too dark to see even when I did spam my flashlight, and it felt quickly repetitive. It in fact was so dark that for over 10 minutes I was troubleshooting thinking the title wasn’t working on my end.

However, you do actually have an interesting piece here: The entire concept of the rest of the game! This would make for an excellent meta game, as I even found myself grabbing a piece of paper and listening very closely to form a physical map! This may even work as a party game concept!

This being said though, in it’s current state, I sadly can not say I found it all that enjoyable. As well, the audio even in the menu was far too loud. I would say take this idea back to the drawing board, however you are on to the right concept!

Thank you very much for your reponse!

Oh dang, do I read that correctly and the main mechanic changes after the first level?

After the first level, you are instead moving based on sound alone instead of view and spamming a flashlight.

Wouldn't say the first level is irrelevant. It utilises a different mechanic to the second level, but that seems to be the point of the game. Senses- level 1: sight, level 2: hearing :)

I mark it as irrelevant as it plays no essential role to what the rest of the game would lay out, and is the only time you will actually utilize the flashlight mechanic.

If this mechanic were expanded upon in the game, then the first level would play an essential role in teaching the player what to do. However, since this is not the case, it becomes almost a red-herring. It teaches the player something that is irrelevant to the rest of the game and no new information that would help in the levels after that. Therefore, I would be inclined to say the first level in it’s current formation is irrelevant from a design standpoint.

Spoilers:

You use the flashlight again at the start of level 5. That's how you find the path to the beat.

(+1)

I actually didn’t know this, I only used the audio up until about half way through where there was a yellow line that I followed.

It's cool that there's multiple ways of solving it :)