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I'm glad you liked it, thank you! 

Yeah I went for a bit of an abstract style. In that last scene you were supposed to fall until just before the heartbeat timer goes out and you're taken to the final screen right before you die, but honestly I could have communicated that better. Really appreciate the feedback!

(+1)

Oh! Ha! Dang it, if I had just been a bit more patient. Some kind of text like the rest that appears throughout the game would have been good, because I felt like I was falling forever, but there was no more motion of things around me as a visual indicator that that's what was supposed to be happening. I did like it a lot, though, and now I wish I'd hung on a second longer!