I'm glad to hear you thought similarly to Potato :3 The project certainly did feel like perhaps we had bitten off more than we could chew as the deadline crept closer, haha. As exhausting as it may be, I do enjoy really pushing myself against a deadline though. It's very helpful in allowing me to cope with my mental health, even if it's not really a healthy way to work over too long a period of time x3
Man, I'm over the moon that you enjoyed Niard's voice effects because I still wasn't sure if I was all that happy with what I did even after I finished up with it! And it took me almost an entire day's work just to add the darn things because I was an idiot and thought that maybe I could make something cool by adding 2 layers to the VA's voice >.< I'd already cut all of the individual lines, so I then went and made pitched-up and pitched-down versions, did some reverb and reverse reverb on all of them, then some delay, and then editing the volume was a nightmare afterwards as well! It was just a grind, haha. I had to keep making hot drinks and reassuring myself that I was at least making progress with each completed line, haha.
The issues you encountered probably weren't because of your potato PC x3 cos my PC is relatively decent and there are some weird audio glitches for me too! Some I know why they occur, others I'm just clueless T_T I know that voice lines don't stop playing when you use skip mode and that's because of the weird way that I make several sprite expression changes per line. It sorta prevents me from halting audio because the system thinks that each bit of text after an expression change is a new line, even though it's not, it's just part of the same sentence, and so if I use the stop voice function, it will cut off the VA halfway through a line >.< There has to be around it, I'm just not a particularly competent coder (well, I'm not a coder at all, which is why I'm using Naninovel xD) I could ditch the mid-sentence expression changes to solve the problem easily, but I really like having those in for more movement.
And then there's rewinding, which sometimes breaks audio or even freezes the game completely, which I have no idea how to fix aside from preventing the player from using the rewind feature >.<
And I still have no clue how to fix the nasty bug which occurs due to missing transition material (I don't even know what that means >.<) near the start of the game if you have skip mode active when Acheros leaves Nine with Kiol. That then causes the save function to bug and will crash the game any time the player tries to save. I still can't believe I thought I had fixed that by adding a forced wait to the line, completely forgetting that skip mode ignores wait commands T_T
But I've had other folks say in the past that just reaching a loading screen causes my other Unity games to freeze on their potato laptops, so who knows what other problems there are in the darn thing >.<
To be honest, what you said regarding thinking about how much work a game has entailed while playing through it is exactly what I've been thinking to myself while playing through the Spooktober games cos man, there are so many that you can tell have had countless hours put into them :3 Everyone's worked so hard on their games this year that I'm just blown away!
And heck, as you say, I wind up comparing myself to others and self-deprecating all the time >.< It's kinda hard not to really cos you wanna check out other people's works, but then what happens to me is I just constantly come across stuff that's absolutely incredible, and at the same time I can't help feeling a bit like I suck in comparison >.< but I have to keep reminding myself that everyone's got something to bring to the table :3 I feel like at this point, I'm a sort of Jack of all trades, master of none type (though I can't draw to save my life, so I can only cover art stuff my using pre-existing assets and making basic edits!) I'd rather actually have a solid skill in one area though.
If it makes you feel any better, when I played through Wolfskin's Curse, I couldn't help but think it was pretty much perfect, haha. Everything about it is so polished that it looks like a commercial release that was years in the making rather than a 1-month jam game! I wouldn't be surprised in the slightest if you guys won 1st place prize for it because it's just flawless :3
I sure as hell couldn't have put together anything remotely like this without having such an awesome team though! It's such a blessing to be able to work with people on something and have heaps of fun at the same time ^-^