That's totally okay! Thank you for sharing your thought process and what went through the development cycle. Your team were able to put up a piece that can stand on it's own as a demo, and it's good that you were able to make decisions about the scope of the game to take care of yourselves.
Abhishek
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The striking and minimalist visuals and the beautiful blue is the first thing that caught my attention as I booted it up, and it's abstract nature kept me intrigued as I played it to the end.
I think the the entire team did a great job! It's hard writing for a game of this nature; heavy descriptions helped with empathising with the MC's plight, the first person point of view, and understanding how the MC moves around the environment and perceives with their senses due to way the character is set up. The writing does its best to do all of this without extending it's welcome.
Dread was something that the game played with — with its choices that it presented the player with, the sound effects that made me feel uncomfortable, and the entire premise and set up of the game. The music was dramatic and quite emotional, great work Runner!
Since the game is Demo I'm sure there's a lot that the team would've implemented, but didn't get a chance to.
The effort is clearly a well-thought out one — congratulations to the team!
I don't think I've ever played anything which tackled grief with such sensitivity, an astounding achievement.
I've never experienced the death of someone very close to me, and this game made me thankful for that because it reminded me of how painful it can be – how painful it will be.
Coupled with gorgeous CG's, good music, and great writing there's nothing more I could ask for. Some scenes were so engrossing with it's intensity that I had to pause for a second to take it all in.
Thank you for making this.
I agree, deadlines can help! Rather than just staring at a wall, so I see what you're saying.
The work for Niard's voice really did show! And I'm sorry to hear that it was such a grueling process for you :(
Ohh I see, yes I do like the mid-sentence expression changes! Hopefully there's a workaround for both in the near future.
Well, at least you're trying and tried your best to fix any bugs! The game is still playable, so it should be alright. Just have to save scum I guess to get everything.
Yeah, the submissions are mind-blowing! I think your reminder is a good one, and it's cool that you're a Jack of All Trades! There's huge merit in that, and it's fun although I do see your point to be more comfortable with one skill. Perhaps writing? I think you that well! unfortunately goes under the radar sometimes with games.
Thanks for the Kind words about our game! And I do feel the same way that I got to meet cool people, have fun, and play so many well-thought out submissions here.
Take care <3
Hi, since Potato has many of the same thoughts that I did, I'm just going to add a little bit more.
First off, this is a gigantic and well-executed effort. I read through what you wrote, and please don't think for a second that you didn't deserve such a great team, because you did. Everyone involved did a fantastic job like Potato mentioned, and putting all of it together is no joke, and to do it so wonderfully at that.
I was blown away with how much content there was to offer, for a Jam Game at that. I loved the the effect used for Niard's voice, and those background transitions were clean.
Similar to how Potato played, I did not use a guide, and I really enjoyed getting to know the characters a lot more. However, (this is probably not your fault) I had some technical issues (prolly because of my potato PC) so the game froze at times and I had glitches with the audio. So I only managed to get a few of the endings, but if I get the chance I'll explore it all.
As I was playing through the game, the only thing I could think about is how much work this entire game entailed, so much so that it made me feel bad about my own skills( I know it's not right to compare and self-deprecate, but I want to be honest😅)
Kudos, and I'm wishing you and the team for the very best for any future projects!
Hi! I liked the colours used for the characters, and wanted to know more about all the characters when I was done with the game. The phone was a smart addition to give players a reference as to what was happening when, nice touch :)
I enjoy those mirror type attractions, so thanks for adding that along with the guide for the endings.
Wishing the best for your future projects!
Ay good stuff! Was pleasantly surprised with how it all turned out.
Considering this was a solo project, it really is commendable. I enjoyed the music, and took a liking to the colour palette you ended up choosing.
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SPOILER (OF sorts?)
I was not expecting the other 2 endings to be a little sad, but it was a nice addition and it made me want to know more. It added to the overall experience, so great work!
There was clearly a lot of love put into this project, and it showed. When I first booted it up, it was already so different from what I was expecting (in a good way!) and I liked the premise of how your put in the role as the teacher and I really did care for the kids.
I'm sure getting all the systems working might have been a little difficult, and although I'm more into linear story telling, I did appreciate it and also how we could turn it off.
Kudos to the entire team, and please keep it up!
Well done! At first, I was sort of confused as to where it was heading, but I'm glad I stuck it out. You touched on a lot of different themes and considering the scope of the game, I think it's remarkable.
Everything did come together, and the eerie atmosphere you built up was quite good. Congrats! Looking forward to seeing more from you.
Neat and creative concept, Uncanny! Great work!
A thought ran through my mind, what if you had to dodge certain words, from the supposed antagonist?
Anyhow, I like the font usage as well!
Just to let you know, there was one instance where the white and blue text got mixed up (not sure if it was intentional) it's near the word concrete.