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Absolutely brilliant conversion! I do get some graphics corruption when I play it on my A600/Furia/GoTek from an ADF file. It plays mostly without corruption when booting from Workbench.

The ghosts and fruit seem super fast on my Furia, too. Is that normal?

If you need more details about it let me know - I am sure version 1.1 will be perfect!

Keep up the good work, and I vote Dig Dug next! Or maybe a perfect Galaga!

I'm sorry to hear that you have issues. I have tested it a lot with various configs and no issues. I suggest to reach out at EAB at post screenshots of the corruptions for instance. And maybe a video for the speed?

The fruit should be 2x slower than pacman. And after a while the game IS fast.


What to do next? I don't know. Perfect arcade ports are difficult. I'd go for Amidar or Phoenix, or Time Pilot.

Oh! Time Pilot would be nice! That's a fun one! I will check out the thread on EAB - and the speedups really occur by the third level.

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the thread: http://eab.abime.net/showthread.php?t=108339


I've started Amidar, and am contemplating Scramble

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Time Pilot (and TP 84 are both high up on my list of arcade greats). I've always hoped someone might take a stab at making more levels for Mr. Do (another Z80 game). The existing arcade levels have paths carved out in the background of zero through 9. What if there were additional levels using A through Z as the pattern? Just a thought. Or maybe a level editor and the end user could make and save levels and post them online for others. Nothing complex mind you. I'm thinking of an even simpler editor than Lode Runner. Again, great work and awesome attention to detail. The tightness of control in Ms. Pac-Man Amiga is the best I've seen. Perfect for twitch players.

You are doing perfect ports of old arcade machines.

That's incredible, and it shows that the Amiga could have had perfect arcade ports at the start of its life.

but if you truly want your name immortalized in the Amiga scene, here is the next game you should try:

Outrun.

We dont want the arcade perfect sprite scaling monster 2x68000 port. This is impossible on the Amiga.

We want a version that is as close to the arcade machine as possible.

Some other guy is doing a perfect port of the game that uses enhanced Amigas. That's super nice, but it does not prove the Amiga as we knew it, i.e. the base model, could do Outrun justice.

We want Outrun for A500, or A1200. We want to prove to the other platforms that the Amiga could have had an almost perfect port of Outrun, if it didn't fall to the wrong hands (i.e. U.S. Gold).


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There are currently 2 ports of Outrun being developed. One for big configs, and one for lowly A1200s, that should cover it.

What about A500 ECS though?

By the way, do you happen to have a link to information on the lowly 1200 version?

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https://eab.abime.net/showthread.php?t=106534&highlight=outrun+agermose

they're planning a ECS version if possible. I wouldn't hold my breath though.

Thanks for the link, highly appreciated...

What? JOTD  not immortalized yet? Forget the arcade game ports.. just take a look at the WHDload project! And where we would be without it?!?