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tried it. love this idea. (i was working on same stuff but got into a deadlock).

Since i didn't find any exit or endgame treasure all my runs 'cause i starved to death each time, I presumed there's none.

Here's what i think.

  1. Lower some foes HP, or increase some card damage. Some enemies just ATE all my cards and still manage to survived 2 turns and they left no loot. It's unclear either card not working or just because foes were that tough.

  2. Let player able to discard cards for movement points.
    I once had 2 cards require 4 points and a few require 3, 2 points in my hand and that's not a fun run.
    When getting food is top priority, defense or high cost utility cards were basically useless. If they could treat as movement points, players could play more freely, and maybe sometimes discard decent cards cause they need to run away.
  3. A map please? got lost in 5 mins lol.

  4. i fell into the Abyss and cannot get out.
    (turn won't end, game just stuck except exit button)
    maybe add a seed number later to debug faster?

(+1)

Thank you for your feedback!

  1. Mobs will have health indicator soon, i also plan to add their weaknesses, so crabs will for example be more vulnerable to fire damage.
  2. I plan on making card discard (sell?) mechanic, but i haven't yet decided on how it should look like. 
  3. About hunger - i already nerfed the starvation to 1 tick per 2 turns.
  4. I plan on allowing to freely move camera around, maybe next patch.
  5. "Abyss" as you called it is a glitch that occurs only on rooms touching map boundaries. It is still a subject to debug and fix (don't generate rooms that touch map bounds).

If you have any more feedback feel free to leave another comment and/or join discord! :)

Thank you again, and have a good day! <3