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I have to agree with MarisonIO here, the game doesn't fit the theme very well. In my eyes, the term "Foddian" means that you gain progress slowly and lose it in chunks by making a series of mistakes. Here you do lose progress by making mistakes, but you don't ever lose it incrementally.
The gameplay could use some polish. Blocking is inconsistent, I occasionally died to a projectile while holding RMB. Controller support seems like it was left in accidentally, since you can't attack or block but you accelerate much faster than when using keyboard input.