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I love the little ways you can gain mastery over the controls, like learning to time your charges to hover in the air.  The way you stay in the same position on the map when you die, allowing you to get comboed into going back several levels at once, is a really unique way to implement Foddian elements in a level based game. Great stuff!

Thanks so much! I was happy with how the pit system turned out overall, but it can be buggy at times. I'm really pleased with how it controls, glad you had fun!