Well hey this is about the most well-executed horror bit I've played this jam. Nailed the aesthetic with the audio, too. The camera work around items is cool, neat way to solve the problem without requiring up/down control. But yeah, nice work, tense from start to finish -- I audibly groaned when the entrance went missing haha
I think the thing going on with paintings/floors is z-fighting of some kind? bit annoying but nothing major