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Well hey this is about the most well-executed horror bit I've played this jam. Nailed the aesthetic with the audio, too. The camera work around items is cool, neat way to solve the problem without requiring up/down control. But yeah, nice work, tense from start to finish -- I audibly groaned when the entrance went missing haha

I think the thing going on with paintings/floors is z-fighting of some kind? bit annoying but nothing major

Thanks for the input and we appreciate it!

Yes, we can confirm that it is a z-fighting issue caused by the lowered render settings. The z is actually different, but exceptionally close to the wall’s. This means from anywhere except up close you will face z fighting! An issue I will avoid in the future!

(+1)

oh hm, if it's a z depth precision problem, if you've still got the camera at the default unity far plane of 1000, you could bring that in to something more reasonable and that'd probably fix it -- sorry, my mind appears to still be stuck in "debug unity rendering" mode haha