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Thanks for the input and we appreciate it!

Yes, we can confirm that it is a z-fighting issue caused by the lowered render settings. The z is actually different, but exceptionally close to the wall’s. This means from anywhere except up close you will face z fighting! An issue I will avoid in the future!

(+1)

oh hm, if it's a z depth precision problem, if you've still got the camera at the default unity far plane of 1000, you could bring that in to something more reasonable and that'd probably fix it -- sorry, my mind appears to still be stuck in "debug unity rendering" mode haha