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I think it strays a little far from the Foddian style. In it's core, it's a game that has a loss of progress when doing something incorrect but there's no variable to the loss (it's all or nothing). Also, the game can not really be mastered (in fact it just gets harder with each playthrough since you start remembering what previous dates were and get them mixed up). Couple spelling mishaps (one phrase had no capital letter at the beginning and the Nisiaisin question had the N capitalized at the end rather than the beginning). 

Criticisms aside, the game was really well designed. Absolutely amazing artwork! Interesting story paths.

The incorrect capitalization of Nisioisin is the incorrect version of the answer, so if you pick it you lose.


Thank you for the feedback!