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(1 edit)

Very impressive scope and amount of content for 48 hours. The isometric view reminds me of the original Sims game, which reflects well on the quality of work made in such a short time. It feels a little incomplete with the character’s art style against the house, and the items are too big for their inventory slots - of course, this is nothing unexpected for a game jam.

That being said, I had fun figuring out the puzzles and they were easy enough to show the concept and not get too bogged down. Great work!

(1 edit)

Thanks for the feedback!

we actually rushed doing the puzzles and items in the last 3 hours of the jam, before that all we did was storywriting, asset creation, voice acting and a lot of code preparation. So the items didn't fit because they were not made for the inventory size and then there was no time left to redraw them or even scale them down - we barely managed to submit t he game 1 minute before deadline (before the deadline was extended by 10 minutes lol)