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Today, I did the same for the dialogs - cursor now shine light on entities/level objects. It turned out to be more difficult than expected. I had to rework the containers to have dedicated sprite for the container itself and its content indicator to keep things manageable. I had to change the rendering pipeline to render tooltips & mouse cursor at the end. There were also few other fixes needed for this effect in real-time, for example the info bar for resources used color-only sprite from inventory and had to be excluded. Once I fix all the containers to have correct sprites, I would like to do one last thing for this challenge, a new area with a biodome to test (future) integration of farming mechanics.