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(3 edits) (+1)

I hate this game. It's VERY SCARY. So mission accomplished haha. There seems to be an issue with the ai though like they stay still until the player gets close and than when the player runs far enough away and they stop chasing THEN they start moving around and pathfinding. There were a few moments where for example a gooby (goober? goobie?) was in front of the artifact (collectable) and I was unable to go past it and the only option was to get close and hope it didn't kill you. I managed to do this for the first 3 sections after several attempts but at the maze it just got too difficult for me. Plus by then I was pretty spooked haha. Very scary! Great job! Giving the player little info on the gooby people and making them look harmless,  giving the player a very dark fov (but not quite too dark), and adding the 'creepy' (but insanely necessary and helpful) hand drawn map, all greatly enhance the scares and gameplay.

(+2)

If you are within their vision range, they will approach and "stalk" you until they are at their stalk range. Their light turns out and they stop moving when they're stalking you! However, Goobies are not particularly patient and will lunge if you don't step into their range within a certain amount of time after them stalking you. They each have personalities, so the range of their vision and hearing , how far they like to stalk you, and how often they skip straight to attacking instead of ever stalking depends on the Goobie. Gibby is pretty crotchety, while Gabby is a big fan of staring at you across an open field!

(+1)

Thank you for playing and we're glad you enjoyed it! There is a big with the AI that we had thought we had fixed but ended up breaking again in the last build. We should be getting a fix for it once the scream jam is over and allows us to update it.