Play Episode
Goobies's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Horror | #3 | 4.045 | 4.045 |
Sound Design | #17 | 3.682 | 3.682 |
Enjoyment (Best Game) | #28 | 3.591 | 3.591 |
Aesthetics | #31 | 4.000 | 4.000 |
Story | #60 | 2.591 | 2.591 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I love the aesthetic of this game so much, and all the little UI details. That is one of the coolest minimaps I have ever seen. The whole experience was very creepy and I enjoyed it a lot.
Got goobed a few times but got there in the end. Reminded me of the Slender games, very spooky. My poor heart. Grateful for the freaky laughing and glowing bodies of the goobies making their locations clear, not so much for what happens up close... The TV pause menu was a nice touch! Great aesthetic.
I hate this game. It's VERY SCARY. So mission accomplished haha. There seems to be an issue with the ai though like they stay still until the player gets close and than when the player runs far enough away and they stop chasing THEN they start moving around and pathfinding. There were a few moments where for example a gooby (goober? goobie?) was in front of the artifact (collectable) and I was unable to go past it and the only option was to get close and hope it didn't kill you. I managed to do this for the first 3 sections after several attempts but at the maze it just got too difficult for me. Plus by then I was pretty spooked haha. Very scary! Great job! Giving the player little info on the gooby people and making them look harmless, giving the player a very dark fov (but not quite too dark), and adding the 'creepy' (but insanely necessary and helpful) hand drawn map, all greatly enhance the scares and gameplay.
If you are within their vision range, they will approach and "stalk" you until they are at their stalk range. Their light turns out and they stop moving when they're stalking you! However, Goobies are not particularly patient and will lunge if you don't step into their range within a certain amount of time after them stalking you. They each have personalities, so the range of their vision and hearing , how far they like to stalk you, and how often they skip straight to attacking instead of ever stalking depends on the Goobie. Gibby is pretty crotchety, while Gabby is a big fan of staring at you across an open field!
Thank you for playing and we're glad you enjoyed it! There is a big with the AI that we had thought we had fixed but ended up breaking again in the last build. We should be getting a fix for it once the scream jam is over and allows us to update it.
Extremely creepy, perhaps the sensitivity of the mouse is a bit high, but otherwise the effect of noise on the TV screen is very good, and in general the atmosphere of a cursed children's tv program. Well done!
Thank you!! And also the sensitivity is an issue with the web build however that's why we included the sensitivity slider in the pause menu (you can get to it by pressing 'P' or 'Esc' note 'Esc' pull you out of full screen on the web build so use 'P')
11/10 will never be making another friend. The audio was amazing and the vibe was genuinely creepy. Good job :D
Thank you! We tried our best to make the atmosphere feel creepy for the player.
Absolutely nailed the creepy kids show aesthetic.
Thank you for your compliment! Our team tried to nail that aesthetic as best as we could.
This is so weird! I loved that it got suddenly dark. I wish the music also changed tone, it was chill and cheerful in a way that clashed with the atomsphere. The areas are really diverse, a lot of work clearly went into this game and it shows. The animations are great too. I couldn't complete it, I got slapped a couple times but I liked this, great job!
Thank you so much! I tried to make the each of the areas unique, however it could've been improved.
Extremely entertaining concept! The art felt childish and fun! It fit well with what was going on! Also, those Goobies are so cute you almost want to hug them! Too bad they donβt like thatβ¦
Overall, good game!
I'm glad you had fun playing it! I also tried to hug them too, and it was very interesting.
Goobies(tm) were purpose-built for friendliness and hugging! All the following behaviors are within JudCorp(tm) design specifications:
- Hugging!
- Pillow fight action (fluffy slaps!)
- Encouragement!
Any side effects of these behaviors are entirely within specifications and part of the waiver you signed upon entry to the park. If a visitor has entered the park and avoided/failed at signing the waiver, JudCorp(tm) takes no responsibility for any accidental mirth or mirth-adjacent byproducts created as a result.
Built the friend and escaped on my third try. Amazing game!
Awesome! Glad to see you getting out there and making friends! Thank you for keeping the Goobies entertained while we were away :)
Thank you so much!! :D :D :D
Very good game, however for some reason the friend zone locked me out on my first playthrough, and I could never actually figure out how to build a friend! Overall great game so far.
Was this before the candy objective or after the altar completion? The gates start locked until you eat the last piece of candy and then slam shut when you finish the altar currently.
Right after I got the candy and things went dark.
We'll check it out it's the first time we've seen this. Thank you for bringing it up!
Nice visuals, although the world feels a little bit "empty" it was still fun to move around :)
Thank you for playing! And yeah that's an effect of us goofing the map scaling unfortunately. We've learned to aim for a bit smaller maps for future projects so we can take more time to fill it up more before the deadline
That's kind of the point! It's supposed to feel empty, because kid's shows like Telletubbies and Yo Gabba Gabba tend to be totally vapid. They have one object in the center of frame like a giant flower or something, so that kids solely focus on that thing and there's almost no opportunity for them to be distracted.
Similarly, we wanted the world to feel varied, so we included a bunch of different areas, but it was good that stuff didn't necessarily make sense. This kind of TV show really doesn't make sense!
The game was cool but I couldn't get more than 1 part
Sorry to hear that D: Was there a goobie giving you trouble or were you just unable to find it?
yeah and the one in the house I never got
Why not? Were the Goobies not helping you find them? They're usually pretty friendly...
Best game I've played so far! Got all 4 pieces but couldn't manage to build the friend. Loved the overall aesthetic of the game. With twisted nursery rhyme music playing, it really set the mood. My only critique was that there was a lot of time spent walking between the different zones with not a lot happening. But apart from that, excellent submission!
Thank you so much! And awesome job and finding our friends pieces! We'll be playing with the sprint mechanics a bit more over the next week and hopefully finding a way to alleviate the drudge between areas. We let the scope of the map scale get a little away from us in this project and didn't get enough time to play test before the last day.
Love the style! Felt good to play too. Ended up walking around pretty lost though, did not find all the items.
Thank you! And yeah the scaling of some zones like the red zone could use some work. That area is a bit big currently. Was there a specific area/goobie you were having trouble with?