It must've been a lot of work to handle 3 challenges at once, good job! I kind of wish I had to bring the goat back to the fire pit to win, it would've been fun to have that split of first half: get goat, second half: return goat. Overall, nice job handling those challenges!
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That was the plan however, we were never able to implement it since we ran into many different problems. However, yes if the game was fully polished the player would have had to traverse back to the fire to sacrifice the goat which is why the level had faster pathways because it relied on the player's memory to get past it faster.