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(2 edits) (+1)

Thank you very much for your constructive feedback! I'm going to address the problems you mentioned:

- Level: I do admit, I should've closed that gap at the top because it's very misleading. But I did have three people play the game, they got stuck on that level for a short time wondering what to do, but they all figured it out by the end, so I thought it wasn't too bad. I'm going to get more people to test next time.

 What you have to do here is take advantage of the spawning mechanic, because when you blow yourself up, another boomer falls down right back at the start. You can then pass the gates if you time your mid-air jump correctly. The original Boomer may have died, but it's the results that matter, and the sacrifices will never be forgotten. ;_;7

Here's a walkthrough I made earlier today, you could use it if you need a small nudge in the right direction: https://www.youtube.com/watch?v=uPg0UrCrxV0 ! :)

- The E button: Now that I think about it, the only reason this feature exists is because I felt it's too sudden to instantly go to the next level right after touching the gate. It has no good functionality. I might have to remove it.

- Esc Key: How didn't I come up with that! I kept accidentally closing the game  while testing myself, too. xP

- Credits: The menu was the last thing I added to the game and I was afraid I'd run out of time, that's why it's pretty messy. 

Again, thank you a lot for playing and giving feedback! I'm going to fix the issues and polish the game a little more in a post-jam update soon!