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(+1)

I like the block placing, and the timer in the background!

The health doesn't make sense to me, and takes a long time to deplete. This makes the game not have any sense of urgency.

I feel like I would never lose if there were no bugs, so the difficulty should ramp up faster and you should have much less of a buffer before defeat.

I like the music and the art!

(1 edit)

The health is related to the empty spaces in the cell. As explained on the game page, when the empty spaces go below 80, the cell collapses and it’s a game over state. Also if the x:12, y: 12 position is covered it’s a game over. And yeah, there are bugs because I didn’t have as much time as I wanted, but at least I wanted to show the concept. After all it’s a short jam. Thanks for trying it!