Ooh, that is actually an amazing idea! I have the same issue with it and my non-existent attention span, very smart
7axel7
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Whoops I accidentally submitted the wrong game! This is the link to the right one, and I would like it to replace the existing private project
https://7axel7.itch.io/starstreamer
Nice seeing other creators use 3D as well! It isn't easy to get things stylized right, but this does a good job of texturing and particles for sure! I feel like there should be an additional challenge other than the colour sorting, and the battery percentage starts pretty high but goes down even if you do a cycle pretty much perfectly. It would be better if you started with less percentage but it got harder as time went on, but I'm not sure how to do that with just the sorting. Great title card as well!
Damn that was a challenge! Really like the mechanics of the dash, and how it maintains velocity for some interesting tricks. Hard games feel so rewarding to beat, so I gravitate to them strongly, and make em that way too lol. Really captures the speedrunning spirit of having the stars feel impossible until they are just in your grasp! Great color palette too, nice work
This is my favourite game so far! An excellent amount of polish with sound sliders, pause menu, title etc., so satisfying to play, and great art! I think I made a factory that abuses the sprite limit to get infinite points over time without counting it down tho lmao, it was a blast to figure out
Awesome job, such a satisfying game, emergent gameplay with simple mechanics goes so far! Literally my only suggestion is an input buffer system maybe since sometimes I think my inputs get ignored if I tap them or something, but I learned to work around it, 20/20 perfect game
EDIT:
yep this strategy is very strong!
Very good vibes! You make great use of small pixel sizes for art and got a lotta polish done for the short time period. I think SFX would go a long way to make this more immersive, like a lightning sound and screams when they die. I really like how the attack is both used to guide your guys to safety and can also harm them if you aren't careful. Good work!
The 5x5 puzzle is definitely one that you can feel stuck on! Here is a solution for the puzzle you sent an image of:
One reason that the insertable wire mechanic exists is because these are very tricky, but the algorithm should ensure they are always possible. Nice job on beating it! It was designed to be very challenging and stressful for sure
yoooo I love the roguelike mechanics! The way that you can kill things to push back against the clock yet the enemies get harder and harder is masterfully done! I can really feel the juice (sfx, screen shake, particles) bringing this one to life, well done! My high score is 392! I lost in the end since I accidentally grabbed a weaker weapon whoops
Very nice animations! I liked how the robot leans away from the way they are going. It might be cool if shooting used up some charge so you have to be careful with your shots, and to give it more of a puzzle element. Also I noticed you were thinking about adding more levels, which would be very cool, and I thought I would let you know that you are allowed to upload a newer version while the jam is still running, so if you want to, go ahead!
Trapped in a Faraday cage, very clever! The voice is so funny and the particles are very satisfying!
I think it crashed at the end, it was frozen here:
https://cdn.discordapp.com/attachments/1145201632884310076/1235074937392201788/i...
Nice use of lighting and very creative use of "on a timer", good job
Awesome pixel art and chiptune! I won with a score of 00:37.749. The only thing that bothered me was in the maze minigame it would ignore some inputs but idk how to fix that, and if I pressed on a rhythm it was unnoticable. Its hilarious how we both have similar gameplay but the vibes are so different, very nice work!
Nice Christmas theme! I accidentally clicked a square with a flag on it and died :( shouldn't flags protect me from misclicks? The elves are very cute, well done on the sprites! I noticed a bug where you can have a flag stuck on a cleared square, and you can't remove it. This could be fixed by making flags' squares not able to be uncovered. The fact it is the same every time is a pretty unique challenge, but the timer keeps it very difficult. Even though there is no RNG, I managed to click on a bomb immediately XD.
This game is so cool! My favourite mechanics yet! I found a bunch of neat speedun tech: If you press jump multiple times while going up a slope, you add together all the vertical momentum giving you a super jump. If you throw the ball straight down, you can force yourself through the gap on level 8 getting 2 balls. If you die with 2 balls, you clone yourself! I really like how different each level is, it makes the game feel really well thought out. It would be nice if there were hitbox markers and end goal markers, cuz it is hard to see what is what. Nice job!
This is really fun! If you want to lean into the bullet-hell aspect, you should make the enemies shoot everywhere, and not just at your ship. Currently, you can avoid their bullets by going in a circle and you don't actually have to dodge. The first firerate downgrade halves your DPS, but doesn't give much score increase, this should be balanced. I like the art and the enemy variety, the fact each one has a different attack is a nice touch! Are your particles randomly distributed? 0.0
Thanks! Some later levels and the default battle arena mode use black bouncy bullets which can bounce many times and last longer! The tank can only be at 32 different angles to make wall glitching easier, and also to encourage positioning and wall bouncing, so that's why you can't get super precise angles and have to dodge around instead.
Very impressive, this looks like it took a lot of work to complete, and I haven't seen a mech game like this before at a game jam! It would be nice if the mech was faster and the ants kept me from getting bored when going long distances. Also, I probably just suck, but I kept running out of ammo and having no way to defend myself. Great music, great models, great city, and a very impressive amount of features. Good work!
Super sorry about that, now when you beat the first level, it brings you to the second one! Half the levels were skipped on the version you played due to a BAD bug, and now you can get to the level that teaches you how to glitch through walls. There is actually a powerup called wings, which makes WASD direct the tank as you describe. There is also now a difficulty option in the settings menu, but I think when you played it the fact that half the levels were missing made the difficulty curve brutal. I have fixed these issues, so I would be happy if you checked the new version out! Thanks for the feedback, I wouldn't have found the missing levels so fast if you hadn't said something!
tldr: whoops half the levels were missing, and they taught you how to glitch through walls