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(+2)

really cool entry! it was quite fun to learn how to get a highscore, I found the best Strat to be the simplest, keep skull count low. My best was 20 rounds.

The little labels on the side are perfect for this kinda game so I could figure out how it worked fast, so really good work on that.

The game is kinda RNG heavy right now, and having turn 1 always be a hit is kinda sad, I wish there was more times I would get + hp or 0. But then again the health draining is how the game ends so guess that would be too much huh.

The sounds and graphics are quite pleasent, I would like to see some animation tho. Perhaps damage numbers that appear over the skulls every turn (maybe green numbers when you get HP) just for some more clarity. Maybe a impact when destroying skulls? (Obviously I minor thing, you used your jam time very well!)

Really good entry! had alot of fun

(1 edit) (+1)

Thank you. I've stumbled upon some of these observations myself while playtesting post-submission. I thought mostly about how I'd go about RNG mitigation, but your feedback paints a more complete picture (first turn IS always a hit, now that you mention it).

Honestly, I expected the base system to not be salvageable, but I've surprised myself with how amenable to improvements it actually is. I'll likely add some changes to the game and your tips might end up in the updated version.

I really appreciate your detailed suggestions & had lot of fun with your game too! :D