There are certain platforms where the friction is set to 0, so the player would basically be "skating on ice", but I didn't really differentiate them well enough I guess. I had thought about the targeting as well, and I suppose it started out as a way for the player to choose a target. Instead, it should've just automatically cycled through targets when they got in range. If you left targeting active after killing a foe, it should've cycled to the nearest one. Definitely something to tidy up at some point! Thanks for the feedback, and for playing!