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A jam submission

Retriever of SoulsView game page

Death needs to make amends and save some souls! Made for Mini Jam 92!
Submitted by Manbo — 1 minute, 54 seconds before the deadline
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Retriever of Souls's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#393.2863.286
Enjoyment#413.1433.143
Overall#533.1963.196
Presentation#543.1433.143
Concept#573.2143.214

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Manbo

Software used
Unity

Use of the limitation
Death's health is linked to his attacks!

Cookies eaten
One, perhaps two!

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Comments

(+1)

So cool

Developer

Thanks!

Submitted(+1)

Fun game :) Not sure if it has an ending.

Developer(+1)

No, not really. Definitely something to look at changing! Thanks for playing!

Submitted(+1)

Cool game. Very creative and challenging. Just the controls that lock every now and then and some platforms that look like they're made of ice.

Developer(+1)

There's still some bugs to work out, and yes I should've differentiated those platforms better. Glad you liked it, thanks for playing and the feedback!

Submitted(+1)

Cool idea. Charming visuals too. The movement felt a tad strange, like sliding around at times, but my game suffered from something similar as there just wasn't enough time to tighten that up. I'm unsure how I feel about the shift to target aspect. I'm wondering how it would feel without that. I felt it slowed things down a bit. When there was lots of souls on the screen, I couldn't help but wanna blast them quickly rather than target them and hold click. 

Solid execution overall!

Developer(+1)

There are certain platforms where the friction is set to 0, so the player would basically be "skating on ice", but I didn't really differentiate them well enough I guess. I had thought about the targeting as well, and I suppose it started out as a way for the player to choose a target. Instead, it should've just automatically cycled through targets when they got in range. If you left targeting active after killing a foe, it should've cycled to the nearest one. Definitely something to tidy up at some point! Thanks for the feedback, and for playing!

Submitted(+1)

Lots of tiny people haha. This game was fun. Great job!

Developer

Thank you for playing!

Submitted(+1)

The drawn art style was cool, the tiny people are funny too.

Developer

I'm glad you liked it! Thanks for playing!

Submitted(+1)

Also the atmosphere was on point!

Submitted(+1)

I LOVED the fact you fight against tiny people. It made me laugh in real life. The use of the limitation was clever. One thing I would change, GO AGAIN takes too long! I want to get back in action and explode those demons!


Developer (1 edit)

I'm really glad you enjoyed it! I had actually made the tiny people sprites for an unfinished MiniJam91 submission, so I used them here instead. I think they worked better here anyways. As for the retry button, I reused the same script from the title screen, but I could shorten up the delay. Sorry about that! Thanks for the feedback and playing my game!

Submitted(+1)

Fun gameplay, loved the choice of music

Developer

Glad you enjoyed it! Thanks for playing!

Submitted(+1)

I like the art style, pretty nostalgic, reminds me of the good old flash games, the music and the sfxs suits the game well, Good Job!

Developer

Thanks for playing it!