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(+1)

Love the aesthetic, and especially the way the level transitions from one to another! And some very clever puzzle solving with the two characters, and needing to force yourself into “trapped” positions. Walking on diagonals but with straight left-right WASD movement kept throwing me off a little. Maybe would also be helpful to have a very subtle grid-aligned pattern show up around where characters are walking, to help judge alignment/distances?

I'm glad you enjoy the game. The motion controls might be a bit weird from that perspective, but there's not much I could have done about it, I really like that perspective.

(+1)

Yup I totally get it, no real perfect answer for it I suppose, certainly didn’t prevent gamepaly, just a little extra cognitive load. Again, nice work!