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(+4)

Oof, that took some work! You got a nice game there. I felt like the controls were a bit rough for the precise platforming it required though. The lack of height jump control felt not so great, especially when trying to jump over spikes, you had to go all the way up and come to a sudden halt while the level kept advancing. Having no acceleration was also weird especially in the air, you would jump, let go of the the right button and the character would come to a sudden halt like it had no momentum, which would sometimes cause you to want to go a couple pixels forward and quickly tapping forward would cause it to move way more than expected because he would instantly move at full speed. But the biggest gripe I had with the controls was having to jump with up. Jumping with up is always uncomfortable to me, but in this case, doing wall jumps with up was especially uncomfortable. Eventually I figured out I could move with the arrows and jump with W and then suddenly I felt way better and started going somewhere in this game. But yeah, other than that, I think you nailed the other aspects, especially the graphics. The parallax of the city, the VFX, the neon colors, I can tell you put a lot of effort into making this game look good and it paid off, well done!
(+3)

Damn, nearly have beaten you on the high score :D