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(1 edit)

Really like the vibes and the black and white style - the story in the beginning made me very curious. That said I wished the story would have been a little bit integrated into the levels and would reward the player with tiny poems telling the story a little bit further. (but we don't have endless time to work on our games right?) I get that the levels are a metaphor, but I would enjoyed some more poems, thats what I'm trying to say haha.

I struggled with the controls a little. Diagonal movement like that is tricky even in a puzzle game :D
Also I think I would try to place all the information on the screen without the scrollbar. First I haven't noticed it and skipped part of the nice poem in the beginning and missed some of the credits, but maybe i'm just stupid haha.

Nice twist with the second character and that you need to trap it!

Great little puzzle game! Congrats!

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Thank you very much. tiny poems is a great idea, you are really good with stories. The poem is not mine and I avoid having dialogs and text in my games because I'm not an english native speaker and writing is hard for me because of grammar, so having more text would have made the game worst not better.

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that's why I made the game more visual or with an implicit story.

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Thank you! Part of the story of mine game was written by my brother Noah actually.

I feel you though - i'm not a native speaker myself and was pretty anxious to release a game with that much (serious) story text. I went over it for typos a lot of times and i'm quite sure i have more than one grammar mistake in there too haha.
That said, i hope you don't mind if I disagree - I think more text could have been a nice addition to the game and we all non native english speakers shouldn't care that much about grammar and spelling in this context - i rather expect native speakers to get that not everybody speaks english and that everybody should be tolerant about those things.
I at least - would not have minded a few grammar or typo mistakes if I get a got story anyway. :D