Keep writing bro! and yeah the puzzlescript is indeed difficult sometimes, and incredibly frustrating when it doesn't go your intended way. Also the art is honestly fine, I feel like even with a polished sponge and semi realistic tiles, it still won't have the same magic the writing and the puzzle mechanic gave it. It is still amazing you manage to juggle all 3 (4, counting game design) roles in gamedev, so give yourself a pat on the back for such a daunting task. Keep Jammin' ConeTristan!