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Thanks so much! I always love to hear when people catch feelings from my writing! I wanted to make more, in terms of everything, but I spent way to long in puzzlescript trying to make it do some things that it wasn't really designed to do. I also overestimated my ability to design puzzles, so I didn't get to create as many rooms as I would have liked.

I wanted originally to have the sponge not lose water when moving into the water grids, but I couldn't get puzzlescript to do it properly and I eventually gave up on that. I always meant to return to it when I thought of a solution, but nothing ever occurred to me.

I'm not much of an artist(I think the worst piece I have  in the game was the number 6 on the sponge) but I tried to have it be good enough. I did most of the art about 6 hours before the close of the jam. before that it was all just colored squares!

But yeah, I enjoyed making this game! Keep on jammin'  PiXELiN!

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Keep writing bro! and yeah the puzzlescript is indeed difficult sometimes, and incredibly frustrating when it doesn't go your intended way. Also the art is honestly fine, I feel like even with a polished sponge and semi realistic tiles, it still won't have the same magic the writing and the puzzle mechanic gave it. It is still amazing you manage to juggle all 3 (4, counting game design) roles in gamedev, so give yourself a pat on the back for such a daunting task. Keep Jammin' ConeTristan!