Smaller update, but a very important one: the Spinning mechanics have had a rework into a more final form. Here's the deal:
1. Spinning is now controlled by the arrow keys rather than by the mouse. It's still the right hand's job to control spinning, but now it's way more precise and, in my opinion, fun to control.
2. As you spin, the speed at which you rotate increases, and...
3. As you spin, you actually accelerate horizontally.
As you can see in this testing gif, Lilith travels much farther when she picks up speed by spinning than she would by simply jumping. Just be careful with the sick stunts, lest you overshoot a platform and miss your mark.
Jam's almost over, and I'm very happy with the progress I've made. Have I done absolutely everything I wanted to do? No. Is this more of a conceptual tech demo than a game? Yep! Do I care that much? Not really.
Energy and time permitting, I might be able to do more before the Jam's completion-- I at least want to finalize the level I have (Rather than the testing room I've been showing you all in these devlogs) and finish the background tileset so there isn't just a blank, white void-- although, that is an interesting interpretation of Hell, isn't it?
But for now... We have a spinning goat.