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Love non Euclidean games or those that play with space. You did a good job at putting in little tutorial text so that there was an idea of what to do if you were unsure. I feel you could have played more with non jump-precision based progression (3D platforming where you can’t see your feet or anything makes jump based puzzle a pain, level 6 even with it’s checkpoints felt more annoying vs some sense of growing a skill or accomplishment). I do appreciate the ending! Even if I don’t drink milk.

One note on controls - it felt a bit weird how you could control the character, there was no inertia, so I missed a lot of jump instinctively trying to step pressing forward before landing on the platform. I also found (and made use of) the fact pressing shift even if already midair meant you would get a boost forward, which isn’t too intuitive.