Ty for the change. Gave the game another chance, won a run in mili after several tries.
I must be missing something again. Leveling seems to do two things. It heals you to full health but also makes every monster more dangerous. The player doesnt grow stronger in any way, leveling up makes the game harder and heals you from 7 to 8. Not a good trade. So my strategy was don't fight anyone except the boss and don't explore anything because that gives exp. I know there must be a more fun way to play, but this is the only strategy I found to be effective. If this is the way to play (again, I must be clueless here), some serious changes must be made to leveling and player progression.
Battles were random so I felt I didnt had any control over them. The time were I feel more engaged and in control was in the minesweeper mini-game. And that sucks since I want to have fun battling instead.
One thing that got me thinking and strategizing around was the plan to heal mid battle. Before starting the final boss fights, I came close to leveling up, so if I needed a quick heal I would explore the map to get exp, level up and fully heal. Killing a random ogre would do the job too.
In the thread you said you wanted people to shit on your game, but I don't think thats deserved. What you have to do is give the player more control on the situation and modify the root of the battling system. I'm sure you can find a happy middle point between full control and single-click battle. Experiment.