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(+1)

a short and sweet game, it was pretty fun to play so now i'll say how my experience went.

The first time when i went into the shop i thought that the scrolls are skill scrolls but then i realized that they aren't for learning skills just another way of fighting without cost.

I did die once and had to replay from the beginning due to poison but it's not a long game so that's not a huge deal although i feel discouraged to use the cure potion since it takes a turn..

I do like the simple combat that still offers some strategy but i did notice that some enemies basically use the same skills as others making them just reskins..

I do like the idea of the game, you have a shop tile and then 3 fight tiles which you have to manage to unlock the story, it would be cool, if you ever make a sequel or something close to this, to have routes that you can take in the RPG section of the game and that also could affect the story, otherwise it would be cool to have more tile types.

I like how you manipulated the RTP to create the 1 bit art style for the enemies, pretty nice idea.

(+1)

Thanks for playing and giving a detailed feedback!

Yeah, I should've made it so that the Antivenom also heals HP, considering how important a single turn is.

I actually made it so the later enemies, while having the same moves, can actually use the moves more times than the earlier ones. Though I guess it doesn't really show because of the RNG, hahaha.

Having the tiles affect the story routes does sound like a cool idea! I do want to explore the possibilities with this style of gameplay in the future.

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since you mentioned that later enemies could use moves more times than the earlier ones, i think you are referring to the chance of using more special attacks like poison and strong attack,right?

I definitely noticed that the dragon boss used his poison attack 3 times in a row.

Not exactly. I mean like, the goblins can only use Strong Attack 2 times in the whole battle, but Mimic can use it 4 times, and so on... I admit it's a pretty lazy way to make difficulty curves though, hahaha.